Once a year the computer industry comes together to celebrate these amazing machines!
Once a year the computer industry comes together to celebrate these amazing machines!
Celebrating computers and the people who make IT happen.
Once a year, the computer industry will come together across the world to celebrate these amazing machines. With open houses, meetings, show-and-tell, and networking events, World Computer Day is a global celebration of one of the world’s greatest engineering inventions.
World Compute
Celebrating computers and the people who make IT happen.
Once a year, the computer industry will come together across the world to celebrate these amazing machines. With open houses, meetings, show-and-tell, and networking events, World Computer Day is a global celebration of one of the world’s greatest engineering inventions.
World Computer Day aims to raise awareness of the contributions that computing machines make to our society and to celebrate the diverse range of people that design, build, install, operate and support them ranging from large systems down to tiny micro. The day is held on the 15th of February each year, in recognition of the anniversary of the launch of ENIAC in 1946.
This event has been established by the Compuseum (see web site Compuseum) near the site of the world's first all-electronic, programmable computer, the ENIAC and who sponsors the organizing web site World Computer Day.
February 15th, 2020 was the day of the inaugural announcement of World Computer Day. And February 15th, 2021 was the first global celebration which coincided with the 75th Anniversary of the launch of ENIAC.
This year, we highlight the 6502 microprocessor; the chip that changed the world which was first released from Valley Forge, Pennsylv
February 15th, 2020 was the day of the inaugural announcement of World Computer Day. And February 15th, 2021 was the first global celebration which coincided with the 75th Anniversary of the launch of ENIAC.
This year, we highlight the 6502 microprocessor; the chip that changed the world which was first released from Valley Forge, Pennsylvania.
Computer organizations and companies can support this international day by hosting their own "open days". This is a chance for members of the public to get up close and look over the computing centers, design shops, manufacturing sites, museums and fabrication installations while meeting the people that operate them.
Throughout the world people rely everyday on electronic computers for business, manufacturing, tourism, aviation, science, engineering, life care, education, media, communication and in many more roles.
World Computer Day aims to create awareness and drive digital literacy while also improving the teaching of Information Technology and more generally, the "celebration of computing and the people who make IT happen".
For electronic computing geeks and leaders, World Computer Day is an opportunity for the technical computer community to share in their mutual passion while preserving and promoting relationships, traditions and shared memories. Swing open the doors and have some fun while also educating those who attend.
The website, www.WorldComputerDay.
For electronic computing geeks and leaders, World Computer Day is an opportunity for the technical computer community to share in their mutual passion while preserving and promoting relationships, traditions and shared memories. Swing open the doors and have some fun while also educating those who attend.
The website, www.WorldComputerDay.org will maintain information about this global project and tip off those wishing to organize events. Individual open day organizers are encouraged to check back for event details. Open day organizers can download a range of promotional collateral from the website including press releases for local media, tweetables, flyers and online banners. Event and brand logos will be made available via the main website http://worldcomputerday.org
The hashtags #worldcomputerday AND #6502Chip will be used to tie in activity across different social media platforms.
Good Resources for 6502 Chip Background
https://www.cpushack.com/CPU/cpu1.html
https://www.apple1registry.com/en/27.html
https://www.hpcwire.com/off-the-wire/intel-marks-50th-anniversary-of-the-intel-4004/
https://www.youtube.com/watch?v=LnzuMJLZRdU
COMMODORE SEMICONDUCTOR GROUP
LOWER PROVIDENCE TOWNSHIP, PA
Cleanup Activities
JACK TRAMIEL HISTORY
Commodore and Atari
https://en.wikipedia.org/wiki/Jack_Tramiel
MOS TECHNOLOGIES HISTORY
https://en.wikipedia.org/wiki/MOS_Technology
PEOPLE
Will Mathis
https://research.swtch.com/6502
Chuck Peddle
https://en.wikipedia.org/wiki/Chuck_Peddle
Bill Mensch
https://en.wikipedia.org/wiki/Bill_Mensch
Information at your Fingertips
Our going-forward planning includes providing educators with a wide range of materials and resources with the intent to give students, teachers and other professionals a comprehensive and broad range of resources on the topics being discussed. Multiple reliable web resources provide teachers with a wide range of resource materials on the the breadth of computers, micro-processors and information technology tools.
In this video we discuss a microprocessor that helped revive home video game consoles, sparked Steve Job’s personal computer revolution, and made home computers widely available to the public: The MOS 6502. There's much to see here. So, take your time, look around, and learn all there is to know about the 6502.
Jennifer Winograd (daughter of Terry Holdt, part of the 6502 team) tells us about one of the most influential microprocessors ever designed, the MOS 6502 is credited with ushering in the most rapid democratization of technology in human history: the personal computing revolution.
Launching a revolution from the 6502; the "CMOS version" of the 65C02. Used on long selling 3rd version Apple //e, Apple //c and lots of single-board industrial control computers. One of the most commercially important CPU architectures in the development of the personal computer.
Michael Steil subjects the 6502 to intense reverse engineering. The MOS 6502 CPU, which was designed in 1975 and powered systems like the Apple II, the Atari 2600, the Nintendo NES and the Commodore 64 for two decades. Only recently, the Visual6502.org project has converted a hi-res die-shot of the 6502 into a polygon model suitable for visually simulating the original mask at the transistor level. This talk will present the way from a chip package to a digital representation, how to simulate transistors in software, and new insights gained form this research about 6502 internals.
Vintage Computer Federation (VCF) hosts this fabulous video done by Stephen Edwards with Bill Mensch - The title of this is "The Genesis of the 6502 Microprocessor" - a retrospective created in August, 2020.
Back into the Storm: A Design Engineer’s Story of Commodore Computers in the 1980s brings you on a journey recounting the experiences of working at Commodore Business Machines from 1983 to 1986, as seen through the eyes of a young hardware engineer, Bil Herd. Herd was the lead design engineer for the TED series of home computers which included the Plus/4 and C16. He was also the lead designer for the versatile C128 that sold in the millions and was known fondly as the last of the 8-bit computers. In this book, Bil tells the inside stories that he and his extraordinary team, called “the Animals,” lived through at Commodore.
These were years when the home computer wars were at their height, technology moved ahead at a fast pace, and Commodore was at its pinnacle. The best-selling computer of all time, the Commodore C64, was in full swing and had blown past the sales numbers of its competitors, such as Apple, Tandy, Atari, and Sinclair, to name a few, in the home computer market. Commodore’s founder, Jack Tramiel, was the head of the company when Bil began working there.
A celebration of the early years of the digital revolution, when computing power was deployed in a beige box on your desk.
Today, people carry powerful computers in our pockets and call them “phones.” A generation ago, people were amazed that the processing power of a mainframe computer could be contained in a beige box on a desk. This book is a celebration of those early home computers, with specially commissioned new photographs of 100 vintage computers and a generous selection of print advertising, product packaging, and instruction manuals. Readers can recapture the glory days of fondly remembered (or happily forgotten) machines including the Commodore 64, TRS-80, Apple Lisa, and Mattel Aquarius—traces of the techno-utopianism of the not-so-distant past.
Home Computers showcases mass-market success stories, rarities, prototypes, one-offs, and never-before-seen specimens. The heart of the book is a series of artful photographs that capture idiosyncratic details of switches and plugs, early user-interface designs, logos, and labels. After a general scene-setting retrospective, the book proceeds computer by computer, with images of each device accompanied by a short history of the machine, its inventors, its innovations, and its influence. Readers who inhabit today's always-on, networked, inescapably connected world will be charmed by this visit to an era when the digital revolution could be powered down every evening.
YouTube's most successful purveyor of computer nostalgia brings those stories to print.
This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. For a time, an exciting and ever-changing array of different companies fought for supremacy, leaving a lasting legacy of great gameplay and surreal design we'll never experience again.
Features screenshots of nostalgic games that will bring joy to the heart of anyone who grew up in the 80s or early 90s, alongside stunning studio photography of the computers that imprinted themselves on a generation's minds.
A deep dive into hardware and the dawn of the 6502 chip makes this a great book for World Computer Day fans.
ATARI is one of the most recognized names in the world.
Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more!
ART OF ATARI includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life. Whether you're a fan, collector, enthusiast, or new to the world of video games, this book offers the most complete collection of ATARI artwork ever produced!
Includes a special Foreword by New York Times bestseller Ernest Cline, author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg: "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well."
How the computer became universal.
Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new.
Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
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Sponsored by Compuseum, Inc. www.TheCompuseum.org